struct EE::UI::UISceneNode::AsyncResourceLoadState¶
#include <uiscenenode.hpp> struct AsyncResourceLoadState { // fields std::atomic<UISceneNode*> owner { nullptr }; std::atomic<bool> alive { true }; std::atomic<Uint64> generation { 0 }; };
#include <uiscenenode.hpp> struct AsyncResourceLoadState { // fields std::atomic<UISceneNode*> owner { nullptr }; std::atomic<bool> alive { true }; std::atomic<Uint64> generation { 0 }; };