namespace EE::Graphics¶
namespace Graphics { // enums enum FontAntialiasing; enum FontHinting; enum FontHorizontalAlign; enum FontType; enum FontVerticalAlign; enum GraphicsLibraryExtension; enum GraphicsLibraryVersion; enum ParticleEffect; enum PixelDensitySize; enum PrimitiveFillMode; enum PrimitiveType; enum RenderMode; enum VertexArrayStates; enum VertexBufferUsageType; enum VertexFlags; // structs struct Glyph; struct VertexData; // classes class ArcDrawable; class BatchRenderer; class BlendMode; class CircleDrawable; class ClippingMask; class ConvexShapeDrawable; class Drawable; class DrawableGroup; class DrawableResource; class DrawableSearcher; class Font; class FontBMFont; class FontFamily; class FontManager; class FontSprite; class FontStyleConfig; class FontTrueType; class FragmentShader; class FrameBuffer; class GlobalBatchRenderer; class GlobalTextureAtlas; class GlyphDrawable; class Image; class NinePatch; class NinePatchManager; class Particle; class ParticleSystem; class PixelDensity; class PrimitiveDrawable; class Primitives; class RectangleDrawable; class Renderer; class RendererGL; class RendererGLShader; class ScrollParallax; class Shader; class ShaderProgram; class ShaderProgramManager; class Sprite; class StateListDrawable; class StatefulDrawable; class Text; class TextTransform; class Texture; class TextureAtlas; class TextureAtlasLoader; class TextureAtlasManager; class TextureFactory; class TextureLoader; class TexturePacker; class TextureRegion; class TriangleDrawable; class VertexBuffer; class VertexBufferOGL; class VertexBufferVBO; class VertexShader; class View; // global variables EE_API Renderer* GLi; const int VertexElementCount[] = { 2, 2, 2, 2, 2, 4 }; // global functions EE_API bool operator==(const BlendMode& left, const BlendMode& right); EE_API bool operator!=(const BlendMode& left, const BlendMode& right); } // namespace Graphics