class EE::UI::UITheme
#include <uitheme.hpp>
class UITheme: protected EE::System::ResourceManagerMulti {
public:
// construction
virtual ~UITheme();
// methods
static UITheme* New(const std::string& name, const std::string& abbr, Graphics::Font* defaultFont = NULL);
static UITheme* load(const std::string& name, const std::string& abbr, const std::string& textureAtlasPath, Graphics::Font* defaultFont, const std::string& styleSheetPath);
static UITheme* loadFromTextureAtlas(UITheme* tTheme, Graphics::TextureAtlas* getTextureAtlas);
static UITheme* loadFromTextureAtlas(Graphics::TextureAtlas* getTextureAtlas, const std::string& Name, const std::string& NameAbbr);
static UITheme* loadFromDirectroy(UITheme* tTheme, const std::string& Path, const Float& pixelDensity = 1);
static UITheme* loadFromDirectroy(const std::string& Path, const std::string& Name, const std::string& NameAbbr, const Float& pixelDensity = 1);
const std::string& getName() const;
void setName(const std::string& name);
const String::HashType& getId() const;
const std::string& getAbbr() const;
virtual UISkin* add(UISkin* Resource);
Graphics::TextureAtlas* getTextureAtlas() const;
UIIcon* getIconByName(const std::string& name);
UISkin* getSkin(const std::string& widgetName);
Font* getDefaultFont() const;
void setDefaultFont(Font* font);
CSS::StyleSheet& getStyleSheet();
const CSS::StyleSheet& getStyleSheet() const;
void setStyleSheet(const CSS::StyleSheet& styleSheet);
const Float& getDefaultFontSize() const;
void setDefaultFontSize(const Float& defaultFontSize);
UIIconTheme* getIconTheme() const;
const std::string& getStyleSheetPath() const;
void setStyleSheetPath(const std::string& styleSheetPath);
bool reloadStyleSheet();
};