class EE::UI::UITheme
#include <uitheme.hpp>
class UITheme {
public:
// construction
virtual ~UITheme();
// methods
static UIThemePtr New(const std::string& name, const std::string& abbr, Graphics::Font* defaultFont = NULL);
static UIThemePtr load(const std::string& name, const std::string& abbr, const std::string& textureAtlasPath, Graphics::Font* defaultFont, const std::string& styleSheetPath);
static UIThemePtr loadFromString(const std::string& name, const std::string& abbr, const std::string& textureAtlasPath, Graphics::Font* defaultFont, const std::string& styleSheetString);
static UIThemePtr loadFromTextureAtlas(UIThemePtr theme, Graphics::TextureAtlasPtr textureAtlas);
static UIThemePtr loadFromTextureAtlas(Graphics::TextureAtlasPtr textureAtlas, const std::string& Name, const std::string& NameAbbr);
static UIThemePtr loadFromDirectory(UIThemePtr theme, const std::string& Path, const Float& pixelDensity = 1);
static UIThemePtr loadFromDirectory(const std::string& Path, const std::string& Name, const std::string& NameAbbr, const Float& pixelDensity = 1);
const std::string& getName() const;
void setName(const std::string& name);
const String::HashType& getId() const;
const std::string& getAbbr() const;
UISkin* add(UISkinPtr skin);
UISkin* getById(const String::HashType& id) const;
UISkin* getByName(const std::string& name) const;
bool exists(const std::string& name) const;
bool existsId(const String::HashType& id) const;
Graphics::TextureAtlas* getTextureAtlas() const;
UIIcon* getIconByName(const std::string& name);
UISkin* getSkin(const std::string& widgetName);
Font* getDefaultFont() const;
void setDefaultFont(Font* font);
CSS::StyleSheet& getStyleSheet();
const CSS::StyleSheet& getStyleSheet() const;
void setStyleSheet(CSS::StyleSheet&& styleSheet);
void setStyleSheet(const CSS::StyleSheet& styleSheet);
const Float& getDefaultFontSize() const;
void setDefaultFontSize(const Float& defaultFontSize);
UIIconTheme* getIconTheme() const;
const Graphics::ResourceCatalogPtr& getResourceCatalog() const;
const std::string& getStyleSheetPath() const;
void setStyleSheetPath(const std::string& styleSheetPath);
bool reloadStyleSheet();
};