class EE::UI::UINode
#include <uinode.hpp>
class UINode: public EE::Scene::Node {
public:
// typedefs
typedef std::function<void(const Event*)> EventCallback;
// construction
virtual ~UINode();
// methods
static UINode* New();
virtual void worldToNodeTranslation(Vector2f& position) const;
virtual void nodeToWorldTranslation(Vector2f& position) const;
virtual void worldToNode(Vector2i& pos) const;
virtual void nodeToWorld(Vector2i& pos) const;
virtual void worldToNode(Vector2f& pos) const;
virtual void nodeToWorld(Vector2f& pos) const;
virtual Uint32 getType() const;
virtual bool isType(const Uint32& type) const;
virtual void setPosition(const Vector2f& Pos);
virtual Node* setPosition(const Float& x, const Float& y);
UINode* setPixelsPosition(const Vector2f& position);
UINode* setPixelsPosition(const Float& x, const Float& y);
virtual const Vector2f& getPosition() const;
const Vector2f& getPixelsPosition() const;
virtual Node* setSize(const Sizef& size);
virtual Node* setSize(const Float& Width, const Float& Height);
UINode* setPixelsSize(const Sizef& size);
UINode* setPixelsSize(const Float& x, const Float& y);
virtual const Sizef& getSize() const;
Rect getRect() const;
Rectf getRectBox() const;
virtual void draw();
Uint32 getHorizontalAlign() const;
UINode* setHorizontalAlign(Uint32 halign);
Uint32 getVerticalAlign() const;
UINode* setVerticalAlign(Uint32 valign);
UINode* setGravity(Uint32 hvalign);
UINodeDrawable* setBackgroundFillEnabled(bool enabled);
UINode* setBackgroundDrawable(Drawable* drawable, bool ownIt = false, int index = 0);
UINode* setBackgroundDrawable(const std::string& drawable, int index);
UINode* setBackgroundColor(const Color& color);
UINode* setBackgroundTint(const Color& color, int index);
UINode* setBackgroundPositionX(const std::string& positionX, int index = 0);
UINode* setBackgroundPositionY(const std::string& positionY, int index = 0);
UINode* setBackgroundRepeat(const std::string& repeatRule, int index = 0);
UINode* setBackgroundSize(const std::string& size, int index = 0);
Color getBackgroundColor() const;
Color getBackgroundTint(int index = 0) const;
UINode* setBorderRadius(const unsigned int& corners);
UINode* setTopLeftRadius(const std::string& radius);
UINode* setTopRightRadius(const std::string& radius);
UINode* setBottomLeftRadius(const std::string& radius);
UINode* setBottomRightRadius(const std::string& radius);
Uint32 getBorderRadius() const;
UINodeDrawable* setForegroundFillEnabled(bool enabled);
UINode* setForegroundDrawable(Drawable* drawable, bool ownIt = false, int index = 0);
UINode* setForegroundDrawable(const std::string& drawable, int index = 0);
UINode* setForegroundColor(const Color& color);
UINode* setForegroundTint(const Color& color, int index);
UINode* setForegroundPositionX(const std::string& positionX, int index = 0);
UINode* setForegroundPositionY(const std::string& positionY, int index = 0);
UINode* setForegroundRepeat(const std::string& repeatRule, int index = 0);
UINode* setForegroundSize(const std::string& size, int index = 0);
Color getForegroundColor() const;
Color getForegroundTint(int index) const;
UINode* setForegroundRadius(const unsigned int& corners);
Uint32 getForegroundRadius() const;
UIBorderDrawable* setBorderEnabled(bool enabled) const;
UINode* setBorderColor(const Color& color);
Color getBorderColor();
UINode* setBorderWidth(const unsigned int& width);
Float getBorderWidth() const;
const Uint32& getFlags() const;
virtual UINode* setFlags(const Uint32& flags);
virtual UINode* unsetFlags(const Uint32& flags);
virtual UINode* resetFlags(Uint32 newFlags = 0);
UINodeDrawable* getBackground() const;
bool hasBackground() const;
UINodeDrawable* getForeground() const;
bool hasForeground() const;
UIBorderDrawable* getBorder() const;
void setThemeByName(const std::string& Theme);
virtual void setTheme(UITheme* Theme);
virtual UINode* setThemeSkin(UITheme* Theme, const std::string& skinName);
virtual UINode* setThemeSkin(const std::string& skinName);
void setThemeToChilds(UITheme* Theme);
UISkin* getSkin() const;
virtual UINode* setSkin(const UISkin& Skin);
UINode* setSkin(UISkin* skin);
UINode* setSkinColor(const Color& color);
const Color& getSkinColor() const;
void removeSkin();
virtual void pushState(const Uint32& State, bool emitEvent = true);
virtual void popState(const Uint32& State, bool emitEvent = true);
Sizef getSkinSize(const Uint32& state = UIState::StateFlagNormal) const;
void applyDefaultTheme();
Node* getWindowContainer() const;
bool isTabFocusable() const;
bool isDragging() const;
void setDragging(const bool& dragging);
void startDragging(const Vector2f& position);
bool ownsChildPosition() const;
const Vector2f& getDragPoint() const;
void setDragPoint(const Vector2f& Point);
bool isDragEnabled() const;
void setDragEnabled(const bool& enable);
void setDragButton(const Uint32& Button);
const Uint32& getDragButton() const;
virtual Node* setFocus(NodeFocusReason reason = NodeFocusReason::Unknown);
Float getPropertyRelativeTargetContainerLength(const CSS::PropertyRelativeTarget& relativeTarget, const Float& defaultValue = 0, const Uint32& propertyIndex = 0) const;
virtual Float convertLength(const CSS::StyleSheetLength& length, const Float& containerLength) const;
Float convertLengthAsDp(const CSS::StyleSheetLength& length, const Float& containerLength) const;
Float lengthFromValue(const std::string& value, const CSS::PropertyRelativeTarget& relativeTarget, const Float& defaultValue = 0, const Uint32& propertyIndex = 0) const;
Float lengthFromValue(const CSS::StyleSheetProperty& property, const Float& defaultValue = 0);
Float lengthFromValueAsDp(const std::string& value, const CSS::PropertyRelativeTarget& relativeTarget, const Float& defaultValue = 0, const Uint32& propertyIndex = 0) const;
Float lengthFromValueAsDp(const CSS::StyleSheetProperty& property, const Float& defaultValue = 0) const;
UISceneNode* getUISceneNode() const;
void setMinWidth(const Float& width);
void setMinHeight(const Float& height);
void setMinSize(const Sizef& size);
const Sizef& getCurMinSize() const;
Rectf getLocalDpBounds() const;
virtual void nodeDraw();
void clearForeground();
void clearBackground();
const ClipType& getClipType() const;
UINode* setClipType(const ClipType& clipType);
bool hasBorder() const;
virtual const Rectf& getPixelsPadding() const;
const std::string& getMinWidthEq() const;
void setMinSizeEq(const std::string& minWidthEq, const std::string& minHeightEq);
void setMinWidthEq(const std::string& minWidthEq);
const std::string& getMinHeightEq() const;
void setMinHeightEq(const std::string& minHeightEq);
const std::string& getMaxWidthEq() const;
void setMaxSizeEq(const std::string& maxWidthEq, const std::string& maxHeightEq);
void setMaxWidthEq(const std::string& maxWidthEq);
const std::string& getMaxHeightEq() const;
void setMaxHeightEq(const std::string& maxHeightEq);
Sizef getMinSize() const;
Sizef getMaxSize() const;
Sizef getMinSizePx() const;
Sizef getMaxSizePx() const;
Sizef fitMinMaxSizeDp(const Sizef& size) const;
Sizef fitMinMaxSizePx(const Sizef& size) const;
virtual bool isScrollable() const;
};
Inherited Members
public:
// typedefs
typedef std::function<void(const Event*)> EventCallback;
// methods
virtual void setPosition(const Vector2f& position);
virtual void setRotation(float angle);
virtual void setScale(float factorX, float factorY);
virtual void setScale(const Vector2f& factors);
virtual void setScaleOrigin(float x, float y);
virtual void setScaleOrigin(const Vector2f& origin);
virtual void setRotationOrigin(float x, float y);
virtual void setRotationOrigin(const Vector2f& origin);
virtual const Vector2f& getRotationOrigin() const;
virtual const Vector2f& getPosition() const;
virtual const float& getRotation() const;
virtual const Vector2f& getScale() const;
virtual const Vector2f& getScaleOrigin() const;
void move(float offsetX, float offsetY);
void move(const Vector2f& offset);
void rotate(float angle);
void scale(float factorX, float factorY);
void scale(const Vector2f& factor);
const Transform& getTransform() const;
const Transform& getInverseTransform() const;
static Node* New();
virtual void worldToNodeTranslation(Vector2f& position) const;
virtual void nodeToWorldTranslation(Vector2f& position) const;
virtual void worldToNode(Vector2i& pos) const;
virtual void nodeToWorld(Vector2i& pos) const;
virtual void worldToNode(Vector2f& pos) const;
virtual void nodeToWorld(Vector2f& pos) const;
virtual Uint32 getType() const;
virtual bool isType(const Uint32& type) const;
void messagePost(const NodeMessage* Msg);
virtual void setPosition(const Vector2f& Pos);
virtual Node* setPosition(const Float& x, const Float& y);
virtual Node* setSize(const Sizef& size);
Node* setSize(const Float& Width, const Float& Height);
virtual const Sizef& getSize() const;
const Sizef& getPixelsSize() const;
Node* setVisible(const bool& visible, bool emitEventNotification = true);
Node* setChildsVisibility(bool visible, bool emitEventNotification = true);
bool isVisible() const;
bool isHided() const;
Node* setEnabled(const bool& enabled);
bool isEnabled() const;
bool isDisabled() const;
Node* getParent() const;
Node* setParent(Node* parent);
virtual void close();
virtual void draw();
virtual void update(const Time& time);
virtual void scheduledUpdate(const Time& time);
Node* getNextNode() const;
Node* getPrevNode() const;
Node* getNextNodeLoop() const;
Node* setData(const UintPtr& data);
const UintPtr& getData() const;
Node* setBlendMode(const BlendMode& blend);
const BlendMode& getBlendMode() const;
Node* toFront();
Node* toBack();
void toPosition(const Uint32& position);
const Uint32& getNodeFlags() const;
void setNodeFlags(const Uint32& flags);
bool isSceneNode() const;
bool isUISceneNode() const;
bool isUINode() const;
bool isWidget() const;
bool isWindow() const;
bool isLayout() const;
bool isClipped() const;
bool isRotated() const;
bool isScaled() const;
bool isFrameBuffer() const;
bool isMouseOver() const;
bool isMouseOverMeOrChilds() const;
bool isMeOrParentTreeVisible() const;
bool isMeOrParentTreeRotated() const;
bool isMeOrParentTreeScaled() const;
bool isMeOrParentTreeScaledOrRotated() const;
bool isMeOrParentTreeScaledOrRotatedOrFrameBuffer() const;
Uint32 addEventListener(const Uint32& eventType, const EventCallback& callback);
Uint32 on(const Uint32& eventType, const EventCallback& callback);
Uint32 onClick(const std::function<void(const MouseEvent*)>& callback, const MouseButton& button = MouseButton::EE_BUTTON_LEFT);
Uint32 onDoubleClick(const std::function<void(const MouseEvent*)>& callback, const MouseButton& button = MouseButton::EE_BUTTON_LEFT);
void removeEventsOfType(const Uint32& eventType);
void removeEventListener(const Uint32& callbackId);
void removeEventListener(const std::vector<Uint32>& callbacksIds);
void clearEventListener();
Node* getFirstChild() const;
Node* getLastChild() const;
const Polygon2f& getWorldPolygon();
const Rectf& getWorldBounds();
bool isParentOf(const Node* node) const;
void sendEvent(const Event* Event);
void sendMouseEvent(const Uint32& Event, const Vector2i& position, const Uint32& flags);
void sendCommonEvent(const Uint32& Event);
void sendTextEvent(const Uint32& event, const std::string& text);
void childsCloseAll();
const std::string& getId() const;
virtual Node* setId(const std::string& id);
const String::HashType& getIdHash() const;
Node* find(const std::string& id) const;
Node* hasChild(const std::string& id) const;
template <typename T>
T* find(const std::string& id) const;
template <typename T>
T* bind(const std::string& id, T*& node);
template <typename T>
T* asType();
template <typename T>
const T* asConstType() const;
Node* findByType(const Uint32& type) const;
template <typename T>
T* findByType(const Uint32& type) const;
template <typename T>
T* bindByType(const Uint32& type, T*& node);
std::vector<Node*> findAllByType(const Uint32& type) const;
template <typename T>
std::vector<T*> findAllByType(const Uint32& type) const;
bool inNodeTree(Node* node) const;
bool isReverseDraw() const;
void setReverseDraw(bool reverseDraw);
void invalidateDraw();
virtual void setRotation(float angle);
void setRotation(const Float& angle, const OriginPoint& center);
const OriginPoint& getRotationOriginPoint() const;
void setRotationOriginPoint(const OriginPoint& center);
void setRotationOriginPointX(const std::string& xEq);
void setRotationOriginPointY(const std::string& yEq);
Vector2f getRotationCenter() const;
virtual void setScale(const Vector2f& scale);
void setScale(const Vector2f& scale, const OriginPoint& center);
void setScale(const Float& scale, const OriginPoint& center = OriginPoint::OriginCenter);
const OriginPoint& getScaleOriginPoint() const;
void setScaleOriginPoint(const OriginPoint& center);
void setScaleOriginPointX(const std::string& xEq);
void setScaleOriginPointY(const std::string& yEq);
Vector2f getScaleCenter() const;
virtual void setScale(float factorX, float factorY);
virtual void setScaleOrigin(float x, float y);
virtual void setRotationOrigin(float x, float y);
const Float& getAlpha() const;
virtual void setAlpha(const Float& alpha);
virtual void setChildsAlpha(const Float& alpha);
ActionManager* getActionManager() const;
Node* runAction(Action* action);
bool removeAction(Action* action);
bool removeActions(const std::vector<Action*>& actions);
bool removeActionsByTag(const String::HashType& tag);
std::vector<Action*> getActions();
std::vector<Action*> getActionsByTag(const Uint32& tag);
void clearActions();
Transform getLocalTransform() const;
Transform getGlobalTransform() const;
Transform getNodeToWorldTransform() const;
Transform getWorldToNodeTransform() const;
Vector2f convertToNodeSpace(const Vector2f& worldPoint) const;
Vector2f convertToWorldSpace(const Vector2f& nodePoint) const;
Rectf getLocalBounds() const;
bool hasFocus() const;
bool hasFocusWithin() const;
virtual Node* setFocus(NodeFocusReason reason = NodeFocusReason::Unknown);
Node* getFirstWidget() const;
Node* getParentWidget() const;
void enableReportSizeChangeToChilds();
void disableReportSizeChangeToChilds();
bool reportSizeChangeToChilds() const;
Node* centerHorizontal();
Node* centerVertical();
Node* center();
Node* clipEnable();
Node* clipDisable();
void writeNodeFlag(const Uint32& Flag, const Uint32& Val);
SceneNode* getSceneNode() const;
EventDispatcher* getEventDispatcher() const;
virtual bool isDrawInvalidator() const;
bool invalidated() const;
virtual void invalidate(Node* invalidator);
Uint32 getChildCount() const;
Uint32 getChildOfTypeCount(const Uint32& type) const;
Node* getChildAt(Uint32 Index) const;
Uint32 getNodeIndex() const;
Uint32 getNodeOfTypeIndex() const;
void runOnMainThread(Actions::Runnable::RunnableFunc runnable, const Time& delay = Seconds(0), const Action::UniqueID& uniqueIdentifier = 0);
void setTimeout(Actions::Runnable::RunnableFunc runnable, const Time& delay = Seconds(0), const Action::UniqueID& uniqueIdentifier = 0);
void debounce(Actions::Runnable::RunnableFunc runnable, const Time& delay, const Action::UniqueID& uniqueIdentifier);
void setInterval(Actions::Runnable::RunnableFunc runnable, const Time& interval, const Action::UniqueID& uniqueIdentifier = 0);
bool isChild(Node* child) const;
bool inParentTreeOf(Node* child) const;
void setLoadingState(bool loading);
bool isLoadingState() const;
virtual void onIdChange();
bool isClosing() const;
bool isClosingChildren() const;
virtual Node* overFind(const Vector2f& Point);
void detach();
void forEachNode(std::function<void(Node*)> func);
void forEachChild(std::function<void(Node*)> func);
virtual void nodeDraw();
Uint32 forceKeyDown(const KeyEvent& event);
Uint32 foceKeyUp(const KeyEvent& event);
Uint32 forceTextInput(const TextInputEvent& Event);
const Vector2f& getScreenPos() const;
Rectf getScreenRect() const;
bool hasEventsOfType(const Uint32& eventType) const;