class EE::UI::UIState¶
#include <uistate.hpp> class UIState { public: // enums enum UIStates; enum UIStatesFlags; // construction virtual ~UIState(); // methods static const char* getStateName(const Uint32& State); static int getStateNumber(const std::string& State); static const char* getStateNameFromStateFlag(const Uint32& stateFlag); static const Uint32& getStateFlag(const Uint32& stateIndex); static Uint32 getStateFlagFromName(const std::string& name); static bool isStateName(const std::string& State); const Uint32& getState() const; void setState(const Uint32& State); void pushState(const Uint32& State); void popState(const Uint32& State); virtual bool stateExists(const Uint32& State) const = 0; const Uint32& getCurrentState() const; const Uint32& getPreviousState() const; };