template class EE::UI::UICommandBindingSet¶
Overview¶
Owns a command together with its primary widget and shortcut bindings. More…
#include <uicommand.hpp> template <typename ShortcutTarget> class UICommandBindingSet { public: // construction UICommandBindingSet(std::function<void()> execute, UIWidget& widget, ShortcutTarget& shortcutTarget, const KeyBindings::Shortcut& shortcut); template <typename Source> UICommandBindingSet(std::function<void()> execute, Source& enabled, UIWidget& widget, ShortcutTarget& shortcutTarget, const KeyBindings::Shortcut& shortcut); UICommandBindingSet(const UICommandBindingSet&); UICommandBindingSet(UICommandBindingSet&&); // methods UICommandBindingSet& operator=(const UICommandBindingSet&); UICommandBindingSet& operator=(UICommandBindingSet&&); UICommand& command(); const UICommand& command() const; };
Detailed Documentation¶
Owns a command together with its primary widget and shortcut bindings.
This is the concise form for the common case where an action is exposed by one clickable widget and one default shortcut. Keep the returned object alive for as long as both bindings are needed.
Construction¶
UICommandBindingSet(std::function<void()> execute, UIWidget& widget, ShortcutTarget& shortcutTarget, const KeyBindings::Shortcut& shortcut)
Creates an always-enabled command with widget and shortcut endpoints.
template <typename Source> UICommandBindingSet(std::function<void()> execute, Source& enabled, UIWidget& widget, ShortcutTarget& shortcutTarget, const KeyBindings::Shortcut& shortcut)
Creates a command following enabled with widget and shortcut endpoints.
Methods¶
UICommand& command()
Returns:
The owned command for explicit execution or additional endpoint bindings.
const UICommand& command() const
Returns:
The owned command.