class EE::UI::UIInspector¶
UI-thread-only inspection domain. Handles are monotonic and invalidated on Node::OnClose.
#include <uiinspector.hpp> class UIInspector { public: // structs struct NodeEntry; // construction ~UIInspector(); // methods void setDefaultScene(UISceneNode* scene); UISceneNode* defaultScene() const; std::string windowHandle(EE::Window::Window* window); std::string sceneHandle(UISceneNode* scene); std::string widgetHandle(UIWidget* widget); EE::Window::Window* window(const std::string& handle) const; void invalidateWindow(EE::Window::Window* window); UISceneNode* scene(const std::string& handle) const; UIWidget* widget(const std::string& handle) const; SmallVector<UISceneNode*, 4> topLevelScenes() const; WidgetQueryResult query(UISceneNode* scene, const std::string& selector) const; std::string property(UIWidget* widget, const std::string& name) const; bool isSecret(UIWidget* widget) const; };