class EE::UI::UIPopUp¶
Overview¶
Shared popup placement and visibility helpers for anchored UI controls. More…
#include <uipopup.hpp> class UIPopUp { public: // methods static Vector2f findBestPosition(UIWidget* popup, const Vector2f& position, Node* anchor = nullptr, bool trySides = false); static void align(UIWidget* anchor, UIWidget* popup, bool popUpToRoot = false, bool centered = false); static bool hasFocus(UIWidget* anchor, UIWidget* popup); static void show(UIWidget* popup); static void hide(UIWidget* popup); };
Detailed Documentation¶
Shared popup placement and visibility helpers for anchored UI controls.
The helper deliberately owns no widget lifetime or selection semantics. Callers decide when a popup should close and where focus returns; this only centralizes root/window parenting, below/above placement, scene-bound clamping and the standard eepp fade effects.
Methods¶
static Vector2f findBestPosition(UIWidget* popup, const Vector2f& position, Node* anchor = nullptr, bool trySides = false)
Returns a world-pixel position without reparenting or moving the popup. With an anchor, prefer below then above; trySides also permits right/left placement for trigger menus. Without an anchor, try the four quadrants around position for cursor menus.