struct EE::UI::UICommandShortcutBinding::State¶
struct State { // fields Target* target { nullptr }; KeyBindings::Shortcut shortcut; std::string commandName; std::string previousCommand; EventConnection targetConnection; };
struct State { // fields Target* target { nullptr }; KeyBindings::Shortcut shortcut; std::string commandName; std::string previousCommand; EventConnection targetConnection; };