class EE::UI::UISceneNode::Context¶
Scoped binding of a UI scene and its native graphics context. Restores both previous bindings when destroyed. Context objects are movable but cannot be copied.
#include <uiscenenode.hpp> class Context { public: // construction Context(UISceneNode* scene); Context(const Context&); Context(Context&& other); ~Context(); // methods Context& operator=(const Context&); Context& operator=(Context&&); };