struct EE::Graphics::TextureRegistryRecord¶
#include <texturefactory.hpp> struct TextureRegistryRecord { // fields ResourceId id; std::string displayName; TextureWeakPtr texture; std::size_t memoryBytes { 0 }; };
#include <texturefactory.hpp> struct TextureRegistryRecord { // fields ResourceId id; std::string displayName; TextureWeakPtr texture; std::size_t memoryBytes { 0 }; };