enum EE::Graphics::RenderMode

Overview

Defines the method to use to render a texture. More…

#include <rendermode.hpp>

enum RenderMode {
    RENDER_NORMAL                      = 0,
    RENDER_MIRROR                      = 1,
    RENDER_FLIPPED                     = 2,
    RENDER_FLIPPED_MIRRORED            = 3,
    RENDER_ISOMETRIC                   = 4,
    RENDER_ISOMETRIC_VERTICAL          = 5,
    RENDER_ISOMETRIC_VERTICAL_NEGATIVE =       6,
};

Detailed Documentation

Defines the method to use to render a texture.

Enum Values

RENDER_NORMAL

Render the texture without any change.

RENDER_MIRROR

Render the texture mirrored.

RENDER_FLIPPED

Render the texture fliped.

RENDER_FLIPPED_MIRRORED

Render the texture fliped and mirrored.

RENDER_ISOMETRIC

Render the texture as an isometric tile.

RENDER_ISOMETRIC_VERTICAL

Render the texture as an isometric vertical tile.

RENDER_ISOMETRIC_VERTICAL_NEGATIVE

Render the texture as an isometric vectical tile mirrored.