enum EE::Graphics::RenderMode¶
Overview¶
Defines the method to use to render a texture. More…
#include <rendermode.hpp> enum RenderMode { RENDER_NORMAL = 0, RENDER_MIRROR = 1, RENDER_FLIPPED = 2, RENDER_FLIPPED_MIRRORED = 3, RENDER_ISOMETRIC = 4, RENDER_ISOMETRIC_VERTICAL = 5, RENDER_ISOMETRIC_VERTICAL_NEGATIVE = 6, };
Detailed Documentation¶
Defines the method to use to render a texture.
Enum Values¶
RENDER_NORMAL
Render the texture without any change.
RENDER_MIRROR
Render the texture mirrored.
RENDER_FLIPPED
Render the texture fliped.
RENDER_FLIPPED_MIRRORED
Render the texture fliped and mirrored.
RENDER_ISOMETRIC
Render the texture as an isometric tile.
RENDER_ISOMETRIC_VERTICAL
Render the texture as an isometric vertical tile.
RENDER_ISOMETRIC_VERTICAL_NEGATIVE
Render the texture as an isometric vectical tile mirrored.