class EE::Graphics::PrimitiveDrawable

Overview

#include <primitivedrawable.hpp>

class PrimitiveDrawable: public EE::Graphics::Drawable {
public:
    // construction

    virtual ~PrimitiveDrawable();

    // methods

    virtual void draw(const Vector2f& position, const Sizef& size);
    virtual void setFillMode(const PrimitiveFillMode& Mode);
    const PrimitiveFillMode& getFillMode() const;
    virtual void setBlendMode(const BlendMode& Mode);
    const BlendMode& getBlendMode() const;
    virtual void setLineWidth(const Float& width);
    const Float& getLineWidth() const;
    bool isSmooth() const;
    void setSmooth(bool smooth);
};

Inherited Members

public:
    // enums

    enum Type;

    // methods

    virtual Sizef getSize() = 0;
    virtual Sizef getPixelsSize() = 0;
    virtual void draw() = 0;
    virtual void draw(const Vector2f& position) = 0;
    virtual void draw(const Vector2f& position, const Sizef& size) = 0;
    virtual bool isStateful() = 0;
    void setAlpha(Uint8 alpha);
    const Uint8& getAlpha();
    void setColor(const Color& color);
    const Color& getColor() const;
    void setColorFilter(const Color& color);
    RGB getColorFilter();
    void clearColor();
    void clearColorFilter();
    void resetAlpha();
    Type getDrawableType() const;
    const Vector2f& getPosition() const;
    void setPosition(const Vector2f& position);
    virtual bool isDrawableResource() const;

Detailed Documentation

Methods

virtual void setFillMode(const PrimitiveFillMode& Mode)

Set the fill mode used to draw primitives

const PrimitiveFillMode& getFillMode() const

Returns:

The fill mode used to draw primitives

virtual void setBlendMode(const BlendMode& Mode)

Set the blend mode used to draw primitives

const BlendMode& getBlendMode() const

Returns:

The blend mode used to draw primitives

virtual void setLineWidth(const Float& width)

Set the line width to draw primitives

const Float& getLineWidth() const

Returns:

The line with to draw primitives

bool isSmooth() const

Returns:

True if polygon and line smoothing is enabled

void setSmooth(bool smooth)

Enables/Disables polygon and line smoothing