class EE::Graphics::ScrollParallax¶
Overview¶
The scroll parallax renders a TextureRegion to the screen from a position and a size specified. If the size is bigger than the TextureRegion, the TextureRegion is rendered as a repeated TextureRegion until it covers all the size of the parallax, adding movement to more than one Scroll Parallax will generate the ilusion of depth. * More info in wikipedia: http://en.wikipedia.org/wiki/Parallax_scrolling. More…
#include <scrollparallax.hpp> class ScrollParallax { public: // construction ScrollParallax(); ScrollParallax(TextureRegion* textureRegion, const Vector2f& position = Vector2f(), const Sizef& size = Sizef(), const Vector2f& speed = Vector2f(), const Color& color = Color::White, const BlendMode& Blend = BlendMode::Alpha()); ~ScrollParallax(); // methods bool create(TextureRegion* textureRegion, const Vector2f& position = Vector2f(), const Sizef& size = Sizef(), const Vector2f& speed = Vector2f(), const Color& color = Color::White, const BlendMode& Blend = BlendMode::Alpha()); void setColor(const Color& Color); Color getColor() const; void setBlendMode(const BlendMode& Blend); const BlendMode& getBlendMode() const; void draw(); void setSize(const Sizef& size); const Sizef& getSize() const; void setPosition(const Vector2f& Pos); const Vector2f& getPosition() const; TextureRegion* getTextureRegion() const; void setTextureRegion(TextureRegion* textureRegion); void setSpeed(const Vector2f& speed); const Vector2f& getSpeed() const; };
Detailed Documentation¶
The scroll parallax renders a TextureRegion to the screen from a position and a size specified. If the size is bigger than the TextureRegion, the TextureRegion is rendered as a repeated TextureRegion until it covers all the size of the parallax, adding movement to more than one Scroll Parallax will generate the ilusion of depth. * More info in wikipedia: http://en.wikipedia.org/wiki/Parallax_scrolling.
Construction¶
ScrollParallax(TextureRegion* textureRegion, const Vector2f& position = Vector2f(), const Sizef& size = Sizef(), const Vector2f& speed = Vector2f(), const Color& color = Color::White, const BlendMode& Blend = BlendMode::Alpha())
Constructor that create’s the Scroll Parallax
Parameters:
textureRegion |
The TextureRegion to Draw |
position |
The position of the parallax |
size |
The size of the parallax |
speed |
Speed of movement ( in Pixels Per Second ) |
color |
The Texture Color |
Blend |
The Blend Mode ( default BlendMode::Alpha()) |
Methods¶
bool create(TextureRegion* textureRegion, const Vector2f& position = Vector2f(), const Sizef& size = Sizef(), const Vector2f& speed = Vector2f(), const Color& color = Color::White, const BlendMode& Blend = BlendMode::Alpha())
Create’s the Scroll Parallax
Parameters:
textureRegion |
The TextureRegion to Draw |
position |
The position of the parallax |
size |
The size of the parallax |
speed |
Speed of movement ( in Pixels Per Second ) |
color |
The Texture Color |
Blend |
The Blend Mode ( default BlendMode::Alpha()) |
Returns:
True if success
void setColor(const Color& Color)
Set the parallax texture color.
Color getColor() const
Get the parallax texture color.
void setBlendMode(const BlendMode& Blend)
Set the Blend Mode used.
const BlendMode& getBlendMode() const
Returns:
The Blend Mode used for the parallax.
void draw()
Draw the Scroll Parallax.
void setSize(const Sizef& size)
Change the size of the current parallax
Parameters:
size |
The new size |
const Sizef& getSize() const
Returns:
Size
void setPosition(const Vector2f& Pos)
Change the Parallax position
Parameters:
Pos |
The new parallax position |
const Vector2f& getPosition() const
Returns:
The parallax position
TextureRegion* getTextureRegion() const
Returns:
The TextureRegion used for the parallax.
void setTextureRegion(TextureRegion* textureRegion)
Set Change the TextureRegion used for the parallax.
void setSpeed(const Vector2f& speed)
Set the parallax speed movement.
const Vector2f& getSpeed() const
Returns:
The parallax movement speed.