class EE::Graphics::TriangleDrawable

#include <triangledrawable.hpp>

class TriangleDrawable: public EE::Graphics::PrimitiveDrawable {
public:
    // construction

    TriangleDrawable();
    TriangleDrawable(const Vector2f& position, const Sizef& size);

    // methods

    static TriangleDrawable* New();
    static TriangleDrawable* New(const Vector2f& position, const Sizef& size);
    virtual Sizef getSize();
    virtual Sizef getPixelsSize();
    virtual void draw();
    virtual void draw(const Vector2f& position);
    virtual void draw(const Vector2f& position, const Sizef& size);
    virtual bool isStateful();
    void setSize(const Sizef& size);
    const Triangle2f& getTriangle() const;
    void setTriangle(const Triangle2f& triangle);
    void setTriangleColors(const Color& color1, const Color& color2, const Color& color3);
};

Inherited Members

public:
    // enums

    enum Type;

    // methods

    virtual Sizef getSize() = 0;
    virtual Sizef getPixelsSize() = 0;
    virtual void draw() = 0;
    virtual void draw(const Vector2f& position) = 0;
    virtual void draw(const Vector2f& position, const Sizef& size) = 0;
    virtual bool isStateful() = 0;
    void setAlpha(Uint8 alpha);
    const Uint8& getAlpha();
    void setColor(const Color& color);
    const Color& getColor() const;
    void setColorFilter(const Color& color);
    RGB getColorFilter();
    void clearColor();
    void clearColorFilter();
    void resetAlpha();
    Type getDrawableType() const;
    const Vector2f& getPosition() const;
    void setPosition(const Vector2f& position);
    virtual bool isDrawableResource() const;
    virtual void draw(const Vector2f& position, const Sizef& size);
    virtual void setFillMode(const PrimitiveFillMode& Mode);
    const PrimitiveFillMode& getFillMode() const;
    virtual void setBlendMode(const BlendMode& Mode);
    const BlendMode& getBlendMode() const;
    virtual void setLineWidth(const Float& width);
    const Float& getLineWidth() const;
    bool isSmooth() const;
    void setSmooth(bool smooth);