class EE::Math::Transform¶
#include <transform.hpp> class Transform { public: // fields static const Transform Identity; // construction Transform(); Transform( float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22 ); // methods const float* getMatrix() const; Transform getInverse() const; Vector2f transformPoint(float x, float y) const; Vector2f transformPoint(const Vector2f& point) const; Rectf transformRect(const Rectf& rectangle) const; Transform& combine(const Transform& transform); Transform& translate(float x, float y); Transform& translate(const Vector2f& offset); Transform& rotate(float angle); Transform& rotate(float angle, float centerX, float centerY); Transform& rotate(float angle, const Vector2f& center); Transform& scale(float scaleX, float scaleY); Transform& scale(float scaleX, float scaleY, float centerX, float centerY); Transform& scale(const Vector2f& factors); Transform& scale(const Vector2f& factors, const Vector2f& center); };