class EE::Scene::MouseEvent

#include <mouseevent.hpp>

class MouseEvent: public EE::Scene::Event {
public:
    // construction

    MouseEvent(Node* node, const Uint32& EventNum, const Vector2i& pos, const Uint32& flags);
    ~MouseEvent();

    // methods

    const Vector2i& getPosition() const;
    const Uint32& getFlags() const;
};

Inherited Members

public:
    // enums

    enum EventType;

    // methods

    Node* getNode() const;
    const Uint32& getType() const;
    const Uint32& getCallbackId() const;
    const MouseEvent* asMouseEvent() const;
    const KeyEvent* asKeyEvent() const;
    const DropEvent* asDropEvent() const;
    const TextEvent* asTextEvent() const;
    const TextInputEvent* asTextInputEvent() const;
    const WindowEvent* asWindowEvent() const;
    const ItemValueEvent* asItemValueEvent() const;
    const RowCreatedEvent* asRowCreatedEvent() const;