class EE::Scene::MouseEvent¶
#include <mouseevent.hpp> class MouseEvent: public EE::Scene::Event { public: // construction MouseEvent(Node* node, const Uint32& EventNum, const Vector2i& pos, const Uint32& flags); ~MouseEvent(); // methods const Vector2i& getPosition() const; const Uint32& getFlags() const; };
Inherited Members¶
public: // enums enum EventType; // methods Node* getNode() const; const Uint32& getType() const; const Uint32& getCallbackId() const; const MouseEvent* asMouseEvent() const; const KeyEvent* asKeyEvent() const; const DropEvent* asDropEvent() const; const TextEvent* asTextEvent() const; const TextInputEvent* asTextInputEvent() const; const WindowEvent* asWindowEvent() const; const ItemValueEvent* asItemValueEvent() const; const RowCreatedEvent* asRowCreatedEvent() const; const FocusEvent* asFocusEvent() const;