class EE::Scene::ActionManager¶
#include <actionmanager.hpp> class ActionManager { public: // construction ~ActionManager(); // methods static ActionManager* New(); void addAction(Action* action); Action* getActionByTag(const Action::UniqueID& tag); Action* getActionByTagFromTarget(Node* target, const Action::UniqueID& tag, bool mustBePending = false); bool removeActionByTag(const Action::UniqueID& tag); bool removeAction(Action* action); bool removeActions(const std::vector<EE::Scene::Action*>& actions); bool removeAllActionsFromTarget(Node* target); bool removeActionsByTagFromTarget(Node* target, const Action::UniqueID& tag); std::vector<Action*> getActionsFromTarget(Node* target); std::vector<Action*> getActionsByTagFromTarget(Node* target, const Action::UniqueID& tag); void update(const Time& time); std::size_t count() const; bool isEmpty() const; void clear(); };