class EE::Scene::NodeMessage

#include <nodemessage.hpp>

class NodeMessage {
public:
    // enums

    enum Message;

    // construction

    NodeMessage(Node* node, const Uint32& msg, const Uint32& flags = NoMessage);
    ~NodeMessage();

    // methods

    Node* getSender() const;
    const Uint32& getMsg() const;
    const Uint32& getFlags() const;
};