class EE::UI::Models::FileSystemModel

#include <filesystemmodel.hpp>

class FileSystemModel: public EE::UI::Models::Model {
public:
    // enums

    enum Column;
    enum Mode;

    // structs

    struct DisplayConfig;
    struct Node;

    // construction

    ~FileSystemModel();

    // methods

    static std::shared_ptr<FileSystemModel> New(const std::string& rootPath, const Mode& mode = Mode::FilesAndDirectories, const DisplayConfig& displayConfig = DisplayConfig(), Translator* translator = nullptr, std::shared_ptr<ThreadPool> threadPool = {});
    const Mode& getMode() const;
    const std::string& getRootPath() const;
    void setRootPath(const std::string& rootPath);
    Node* getNodeFromPath(std::string path, bool folderNode = false, bool invalidateTree = true);
    std::string_view getNodeRelativePath(const Node*) const;
    void reload();
    void refresh();
    virtual void update();
    const Node& node(const ModelIndex& index) const;
    virtual size_t treeColumn() const;
    virtual size_t rowCount(const ModelIndex& = ModelIndex()) const;
    virtual size_t columnCount(const ModelIndex& = ModelIndex()) const;
    virtual bool hasChilds(const ModelIndex& = ModelIndex()) const;
    virtual std::string columnName(const size_t& column) const;
    virtual Variant data(const ModelIndex&, ModelRole role = ModelRole::Display) const;
    virtual ModelIndex parentIndex(const ModelIndex&) const;
    virtual ModelIndex index(int row, int column = 0, const ModelIndex& parent = ModelIndex()) const;
    virtual UIIcon* iconFor(const Node& node, const ModelIndex& index) const;
    void setMode(const Mode& mode);
    const DisplayConfig& getDisplayConfig() const;
    void setDisplayConfig(const DisplayConfig& displayConfig);
    const ModelIndex& getPreviouslySelectedIndex() const;
    void setPreviouslySelectedIndex(const ModelIndex& previouslySelectedIndex);
    bool handleFileEvent(const FileEvent& event);
    virtual bool classModelRoleEnabled();
};

Inherited Members

public:
    // typedefs

    typedef std::function<Variant(const ModelIndex&, const void*data)> ModelStyler;

    // enums

    enum UpdateFlag;

    // structs

    struct Operation;

    // classes

    class Client;

    // methods

    virtual bool hasChilds(const ModelIndex& modelIndex = ModelIndex()) const;
    virtual size_t rowCount(const ModelIndex& = ModelIndex()) const = 0;
    virtual size_t columnCount(const ModelIndex& = ModelIndex()) const = 0;
    virtual std::string columnName(const size_t&) const;
    virtual std::string rowName(const size_t&) const;
    virtual Variant data(const ModelIndex&, ModelRole = ModelRole::Display) const = 0;
    virtual void update();
    virtual ModelIndex parentIndex(const ModelIndex&) const;
    virtual ModelIndex index(int row, int column = 0, const ModelIndex& = ModelIndex()) const;
    virtual ModelIndex sibling(int row, int column, const ModelIndex& parent) const;
    virtual void setData(const ModelIndex&, const Variant&);
    virtual size_t treeColumn() const;
    virtual bool acceptsDrag(const ModelIndex&, const std::string& dataType);
    virtual bool isColumnSortable(const size_t&) const;
    virtual std::string dragDataType() const;
    virtual bool isEditable(const ModelIndex&) const;
    bool isValid(const ModelIndex& index) const;
    virtual int keyColumn() const;
    virtual SortOrder sortOrder() const;
    virtual bool isSortable();
    virtual void sort(const size_t&, const SortOrder&);
    virtual bool classModelRoleEnabled();
    virtual bool tooltipModelRoleEnabled();
    void registerView(UIAbstractView*);
    void unregisterView(UIAbstractView*);
    void registerClient(Client*);
    void unregisterClient(Client*);
    void refreshView() const;
    void setOnUpdate(const std::function<void()>& onUpdate);
    void invalidate(unsigned int flags = Model::UpdateFlag::InvalidateAllIndexes);
    std::weak_ptr<PersistentHandle> registerPersistentIndex(ModelIndex const&);
    void beginInsertRows(ModelIndex const& parent, int first, int last);
    void beginInsertColumns(ModelIndex const& parent, int first, int last);
    void beginMoveRows(ModelIndex const& sourceParent, int first, int last, ModelIndex const& targetParent, int target_index);
    void beginMoveColumns(ModelIndex const& sourceParent, int first, int last, ModelIndex const& targetParent, int target_index);
    bool beginDeleteRows(ModelIndex const& parent, int first, int last);
    bool beginDeleteColumns(ModelIndex const& parent, int first, int last);
    void endInsertRows();
    void endInsertColumns();
    void endMoveRows();
    void endMoveColumns();
    void endDeleteRows();
    void endDeleteColumns();
    Mutex& resourceMutex();
    void acquireResourceMutex();
    void releaseResourceMutex();
    Uint32 subsribeModelStyler(const ModelStyler& styler);
    void unsubsribeModelStyler(Uint32 id);