struct EE::UI::Models::FileSystemModel::Node
#include <filesystemmodel.hpp>
struct Node {
// construction
Node(const std::string& rootPath, const FileSystemModel& model, const std::shared_ptr<ThreadPool>& threadPool = {});
Node(FileInfo&& info, Node* parent);
~Node();
// methods
const std::string& getName() const;
const String& getDisplayName() const;
Node* getParent() const;
const FileInfo& info() const;
const std::string& fullPath() const;
const std::string& getMimeType() const;
size_t childCount() const;
const Node& getChild(const size_t& index);
void invalidate();
bool inParentTree(Node* parent) const;
Node* findChildName(const std::string& name, const FileSystemModel& model, bool forceRefresh = false);
Int64 findChildRowFromInternalData(void* internalData, const FileSystemModel& model, bool forceRefresh = false);
Int64 findChildRowFromName(const std::string& name, const FileSystemModel& model, bool forceRefresh = false);
bool refresh(const FileSystemModel& model);
FileSystemModel::Node* childWithPathExists(const std::string& path);
Uint32 getHash() const;
};