enum EE::Graphics::Image::SaveType¶
Defines the format to save a texture.
#include <image.hpp> enum SaveType { SAVE_TYPE_UNKNOWN = -1, SAVE_TYPE_TGA = 0, SAVE_TYPE_BMP = 1, SAVE_TYPE_PNG = 2, SAVE_TYPE_DDS = 3, SAVE_TYPE_JPG = 4, SAVE_TYPE_QOI = 5, };