enum EE::Graphics::Image::SaveType

Defines the format to save a texture.

#include <image.hpp>

enum SaveType {
    SAVE_TYPE_UNKNOWN = -1,
    SAVE_TYPE_TGA     = 0,
    SAVE_TYPE_BMP     = 1,
    SAVE_TYPE_PNG     = 2,
    SAVE_TYPE_DDS     = 3,
    SAVE_TYPE_JPG     = 4,
    SAVE_TYPE_QOI     = 5,
};