class EE::UI::Tools::TextureAtlasEditor¶
#include <textureatlaseditor.hpp> class TextureAtlasEditor { public: // typedefs typedef std::function<void()> TGEditorCloseCb; // construction TextureAtlasEditor(UIWindow* attachTo = NULL, const TGEditorCloseCb& callback = TGEditorCloseCb()); virtual ~TextureAtlasEditor(); // methods static TextureAtlasEditor* New(UIWindow* attachTo = NULL, const TGEditorCloseCb& callback = TGEditorCloseCb()); UISpinBox* getSpinOffX() const; UISpinBox* getSpinOffY() const; bool isEdited(); };