class EE::UI::Tools::TextureAtlasEditor

#include <textureatlaseditor.hpp>

class TextureAtlasEditor {
public:
    // typedefs

    typedef std::function<void()> TGEditorCloseCb;

    // construction

    TextureAtlasEditor(UIWindow* attachTo = NULL, const TGEditorCloseCb& callback = TGEditorCloseCb());
    virtual ~TextureAtlasEditor();

    // methods

    static TextureAtlasEditor* New(UIWindow* attachTo = NULL, const TGEditorCloseCb& callback = TGEditorCloseCb());
    UISpinBox* getSpinOffX() const;
    UISpinBox* getSpinOffY() const;
    bool isEdited();
};