class EE::Scene::WindowEvent

#include <event.hpp>

class WindowEvent: public EE::Scene::Event {
public:
    // construction

    WindowEvent(Node* node, Node* window, const Uint32& eventType);

    // methods

    Node* getWindow() const;
};

Inherited Members

public:
    // enums

    enum EventType;

    // methods

    Node* getNode() const;
    const Uint32& getType() const;
    const Uint32& getCallbackId() const;
    const MouseEvent* asMouseEvent() const;
    const KeyEvent* asKeyEvent() const;
    const DropEvent* asDropEvent() const;
    const TextEvent* asTextEvent() const;
    const TextInputEvent* asTextInputEvent() const;
    const WindowEvent* asWindowEvent() const;
    const ItemValueEvent* asItemValueEvent() const;
    const RowCreatedEvent* asRowCreatedEvent() const;
    const FocusEvent* asFocusEvent() const;