class EE::System::LuaPattern
#include <luapattern.hpp>
class LuaPattern {
public:
// structs
struct Range;
// classes
class Match;
class State;
// construction
LuaPattern(const std::string& pattern);
// methods
static std::string getURLPattern();
static std::string getURIPattern();
static std::string matchesAny(const std::vector<std::string>& stringvec, const std::string& pattern);
static std::string match(const std::string& string, const std::string& pattern);
static Range find(const std::string& string, const std::string& pattern);
static bool matches(const std::string& string, const std::string& pattern);
bool matches(const char* stringSearch, int stringStartOffset, LuaPattern::Range* matchList, size_t stringLength) const;
bool matches(const std::string& str, LuaPattern::Range* matchList = nullptr, int stringStartOffset = 0) const;
bool find(const char* stringSearch, int& startMatch, int& endMatch, int stringStartOffset = 0, int stringLength = 0, int returnMatchIndex = 0) const;
bool find(const std::string& s, int& startMatch, int& endMatch, int offset = 0, int returnedMatchIndex = 0) const;
const size_t& getNumMatches() const;
bool range(int indexGet, int& startMatch, int& endMatch, LuaPattern::Range* returnedMatched) const;
const std::string& getPatern() const;
LuaPattern::Match gmatch(const char* s);
LuaPattern::Match gmatch(const char* s);
LuaPattern::Match gmatch(const std::string& string);
LuaPattern::Match gmatch(const std::string& string);
std::string gsub(const char* text, const char* replace);
std::string gsub(const std::string& text, const std::string& replace);
};