class EE::System::PackManager¶
Overview¶
The Pack Manager keep track of the instanciated Packs. It’s used to find files from any open pack. More…
#include <packmanager.hpp> class PackManager: protected EE::System::Container { public: // construction virtual ~PackManager(); // methods Pack* exists(std::string& path); Pack* getPackByPath(std::string path); const bool& isFallbackToPacksActive() const; void setFallbackToPacks(const bool& fallback); };
Inherited Members¶
public: // methods T* add(T* resource); bool remove(T* resource); Uint32 count();
Detailed Documentation¶
The Pack Manager keep track of the instanciated Packs. It’s used to find files from any open pack.
Methods¶
Pack* exists(std::string& path)
Searchs for the filepath in the packs, if the file is found it will return the pack that belongs to. *.
Parameters:
path |
The file path to search. |
Returns:
The pack where the file exists. If the file is not found, returns NULL. *
Pack* getPackByPath(std::string path)
Search for a pack by its path.
Returns:
The pack instance if found, otherwise returns NULL.
const bool& isFallbackToPacksActive() const
Returns:
If the packs opened are being used as a fallback in case of a file wasn’t found in the file system path.
void setFallbackToPacks(const bool& fallback)
Sets if the files that failed to be loaded from the file system should try to be loaded from the currently open packs. For example if you try to load a texture from the file system a fails it will search the same path in the opened packs, and load it from there. * TextureFactory::instance()->loadFromFile( “mytexture.png” ); If the file is not in the file system, it will be searched in the opened packs, and loaded if is found. * In case that the process path is appended to the path… like Sys::GetProcessPath() + “mytexture.png”, the process path will be removed from the file path.