class EE::Window::Joystick¶
Overview¶
Represents a physical Joystick, and contains all its states. More…
#include <joystick.hpp> class Joystick { public: // construction Joystick(const Uint32& index); virtual ~Joystick(); // methods virtual void close(); virtual void open(); virtual void update() = 0; virtual Uint8 getHat(const Int32& index = 0) = 0; virtual Float getAxis(const Int32& axis) = 0; virtual Vector2i getBallMotion(const Int32& ball) = 0; virtual bool isPlugged() const = 0; virtual void reOpen(); const Int32& getNumHats() const; const Int32& getNumButtons() const; const Int32& getNumAxes() const; const Int32& getNumBalls() const; const Uint32& getButtonTrigger() const; const Uint32& getButtonUpTrigger() const; bool isButtonDown(const Int32& index); bool isButtonUp(const Int32& index); };
Detailed Documentation¶
Represents a physical Joystick, and contains all its states.
Methods¶
virtual void close()
Close the joystick
virtual void open()
Open the joystick
virtual void update() = 0
Update the current joystick states ( users don’t need to call this manually )
virtual Uint8 getHat(const Int32& index = 0) = 0
Returns:
The hat index state
See also:
EE_HAT_POS to get info about the possible states You just need to compare the state against what position you need, example if ( myJoy->GetHat() == HAT_LEFT) { … do whatever you need to do }
virtual Float getAxis(const Int32& axis) = 0
Returns:
the axis state
See also:
EE_JOYAXIS to know the possible axis ( usually you will use AXIS_X and AXIS_Y Axis values goes from AXIS_MIN to AXIS_MAX
virtual Vector2i getBallMotion(const Int32& ball) = 0
Returns:
The ball motion position
virtual bool isPlugged() const = 0
Returns:
True if the joystick is plugged in
virtual void reOpen()
ReOpen the joysick ( this is the same of doing Close and the Open )
const Int32& getNumHats() const
Returns:
The number of hats
const Int32& getNumButtons() const
Returns:
The number of buttons
const Int32& getNumAxes() const
Returns:
The number of axes
const Int32& getNumBalls() const
Returns:
The number of balls
const Uint32& getButtonTrigger() const
Returns:
The buttons states flags
const Uint32& getButtonUpTrigger() const
Returns:
The buttons released states flags
bool isButtonDown(const Int32& index)
Returns:
If the button index is down ( pressed )
bool isButtonUp(const Int32& index)
Returns:
If the button index is up ( released )