class EE::Window::Display¶
#include <displaymanager.hpp> class Display { public: // construction Display(int displayIndex); virtual ~Display(); // methods virtual std::string getName() const = 0; virtual Rect getBounds() const = 0; virtual Rect getUsableBounds() const = 0; virtual Float getDPI() = 0; virtual const int& getIndex() const = 0; virtual DisplayMode getCurrentMode() const = 0; virtual DisplayMode getClosestDisplayMode(DisplayMode wantedMode) const = 0; virtual const std::vector<DisplayMode>& getModes() const = 0; virtual Uint32 getRefreshRate() const = 0; virtual Sizeu getSize() const = 0; PixelDensitySize getPixelDensitySize(); Float getPixelDensity(); };