template class EE::Math::tRECT¶
Overview¶
#include <rect.hpp> template <typename T> class tRECT { public: // fields T Left; T Right; T Top; T Bottom; // construction tRECT(T left, T top, T right, T bottom); tRECT(const Vector2<T>& pos, const tSize<T>& size); tRECT(); // methods tRECT<T> copy() const; tRECT<T>& setPosition(const Vector2<T>& pos); bool intersect(const tRECT<T>& rect) const; bool contains(const tRECT<T>& rect) const; bool contains(const Vector2<T>& Vect) const; tRECT<T>& expand(const tRECT<T>& rect); tRECT<T>& shrink(const tRECT<T>& rect); tRECT<T>& expand(const Vector2<T>& Vect); T area() const; T mergedArea(const tRECT<T>& rect) const; bool overlap(const tRECT<T>& rect) const; bool intersectsSegment(const Vector2<T>& a, const Vector2<T>& b) const; bool intersectCircle(Vector2<T> pos, const T& radius) const; bool intersectCircles(const tRECT<T>& b) const; Vector2<T> clampVector(const Vector2<T>& Vect) const; Vector2<T> wrapVector(const Vector2<T>& Vect) const; Vector2<T> getPosition() const; Vector2<T> getCenter() const; tSize<T> getSize() const; T getWidth() const; T getHeight() const; tRECT<T> ceil() const; tRECT<T> floor() const; tRECT<T> round() const; tRECT<T> roundUp() const; tRECT<T> roundDown() const; tRECT<T>& scale(T scale, const Vector2<T>& center); tRECT<T>& scale(T scale); tRECT<T>& scale(Vector2<T> scale, const Vector2<T>& center); tRECT<T>& scale(Vector2<T> scale); tRECT<Float> asFloat() const; tRECT<int> asInt() const; };
Detailed Documentation¶
Methods¶
bool intersectCircle(Vector2<T> pos, const T& radius) const
Determine if a RECT and a Circle are intersecting
Parameters:
pos |
Circle position |
radius |
Circle Radius |
Returns:
True if are intersecting
bool intersectCircles(const tRECT<T>& b) const
Determine if a RECT ( representing a circle ) is intersecting another RECT ( also representing a circle )