class EE::Math::MTRand¶
Overview¶
#include <mtrand.hpp> class MTRand { public: // fields static const Uint32 M = 397; static const Int32 N = 624; static const Uint32 SAVE = N + 1; // construction MTRand(const Uint32 oneSeed); MTRand(); MTRand(const MTRand& o); // methods MTRand& operator=(const MTRand& o); Uint32 getRandi(); Uint32 getRandi(const Uint32 n); double getRand(); double getRand(const double n); void setSeed(const Uint32 oneSeed); void setSeed(); Float getRandf(); Float getRandf(const Float n); int getRandFromRange(int Min, int Max); Float getRandFromRange(Float Min, Float Max); void save(Uint32* saveArray) const; void load(Uint32*const loadArray); };
Detailed Documentation¶
Construction¶
MTRand(const Uint32 oneSeed)
Initialize with a defined user seed
MTRand()
Initialize with a predefined seed
MTRand(const MTRand& o)
Initialize with a copy of another MTRand object
Methods¶
MTRand& operator=(const MTRand& o)
Copy MTRand object
Uint32 getRandi()
Returns:
integer in [0,2^32-1]
Uint32 getRandi(const Uint32 n)
Returns:
integer in [0,n] for n < 2^32
double getRand()
Returns:
real number in [0,1]
double getRand(const double n)
Returns:
real number in [0,n]
void setSeed(const Uint32 oneSeed)
Set a new seed
void setSeed()
Set the default seed
Float getRandf()
Returns:
float number in [0,1]
Float getRandf(const Float n)
Returns:
float number in [0,n]
int getRandFromRange(int Min, int Max)
Returns:
int number in [Min,Max]
Float getRandFromRange(Float Min, Float Max)
Returns:
float number in [Min,Max]
void save(Uint32* saveArray) const
Save the state to an allocated array
void load(Uint32*const loadArray)
Load state from an array