class EE::Network::TcpSocket¶
Overview¶
Specialized socket using the TCP protocol. More…
#include <tcpsocket.hpp> class TcpSocket: public EE::Network::Socket { public: // typedefs typedef std::function<void(const char*bytes, size_t n)> ReadFn; // structs struct PendingPacket; // construction virtual ~TcpSocket(); // methods static TcpSocket* New(); unsigned short getLocalPort() const; IpAddress getRemoteAddress() const; unsigned short getRemotePort() const; virtual Status connect(const IpAddress& remoteAddress, unsigned short remotePort, Time timeout = Time::Zero); virtual void disconnect(); virtual Status send(const void* data, std::size_t size); virtual Status send(const void* data, std::size_t size, std::size_t& sent); virtual Status receive(void* data, std::size_t size, std::size_t& received); virtual Status send(Packet& packet); virtual Status receive(Packet& packet); void setSendTimeout(const Time& timeout); void setReceiveTimeout(const Time& timeout); void startAsyncRead(ReadFn readFn = nullptr); };
Inherited Members¶
public: // enums enum { AnyPort = 0, }; enum Status; // methods void setBlocking(bool blocking); bool isBlocking() const;
Detailed Documentation¶
Specialized socket using the TCP protocol.
TCP is a connected protocol, which means that a TCP socket can only communicate with the host it is connected to. It can’t send or receive anything if it is not connected.
The TCP protocol is reliable but adds a slight overhead. It ensures that your data will always be received in order and without errors (no data corrupted, lost or duplicated).
When a socket is connected to a remote host, you can retrieve informations about this host with the GetRemoteAddress and GetRemotePort functions. You can also get the local port to which the socket is bound (which is automatically chosen when the socket is connected), with the GetLocalPort function.
Sending and receiving data can use either the low-level or the high-level functions. The low-level functions process a raw sequence of bytes, and cannot ensure that one call to Send will exactly match one call to Receive at the other end of the socket.
The high-level interface uses packets (see Packet), which are easier to use and provide more safety regarding the data that is exchanged. You can look at the Packet class to get more details about how they work.
The socket is automatically disconnected when it is destroyed, but if you want to explicitely close the connection while the socket instance is still alive, you can call disconnect.
Usage example:
// ----- The client ----- // Create a socket and connect it to 192.168.1.50 on port 55001 TcpSocket socket; socket.connect("192.168.1.50", 55001); // Send a message to the connected host std::string message = "Hi, I am a client"; socket.send(message.c_str(), message.size() + 1); // Receive an answer from the server char buffer[1024]; std::size_t received = 0; socket.receive(buffer, sizeof(buffer), received); std::cout << "The server said: " << buffer << std::endl; // ----- The server ----- // Create a listener to wait for incoming connections on port 55001 TcpListener listener; listener.listen(55001); // Wait for a connection TcpSocket socket; listener.accept(socket); std::cout << "New client connected: " << socket.getRemoteAddress() << std::endl; // Receive a message from the client char buffer[1024]; std::size_t received = 0; socket.receive(buffer, sizeof(buffer), received); std::cout << "The client said: " << buffer << std::endl; // Send an answer std::string message = "Welcome, client"; socket.send(message.c_str(), message.size() + 1);
See also:
EE::Network::Socket, EE::Network::UdpSocket, EE::Network::Packet
Methods¶
unsigned short getLocalPort() const
Get the port to which the socket is bound locally If the socket is not connected, this function returns 0.
Returns:
Port to which the socket is bound
See also:
Connect, GetRemotePort
IpAddress getRemoteAddress() const
Get the address of the connected peer It the socket is not connected, this function returns IpAddress::None.
Returns:
Address of the remote peer
See also:
GetRemotePort
unsigned short getRemotePort() const
Get the port of the connected peer to which the socket is connected If the socket is not connected, this function returns 0.
Returns:
Remote port to which the socket is connected
See also:
GetRemoteAddress
virtual Status connect(const IpAddress& remoteAddress, unsigned short remotePort, Time timeout = Time::Zero)
Connect the socket to a remote peer In blocking mode, this function may take a while, especially if the remote peer is not reachable. The last parameter allows you to stop trying to connect after a given timeout. If the socket was previously connected, it is first disconnected.
Parameters:
remoteAddress |
Address of the remote peer |
remotePort |
Port of the remote peer |
timeout |
Optional maximum time to wait |
Returns:
Status code
See also:
Disconnect
virtual void disconnect()
Disconnect the socket from its remote peer This function gracefully closes the connection. If the socket is not connected, this function has no effect.
See also:
Connect
virtual Status send(const void* data, std::size_t size)
Send raw data to the remote peer To be able to handle partial sends over non-blocking sockets, use the send(const void*, std::size_t, std::size_t&) overload instead.
This function will fail if the socket is not connected.
Parameters:
data |
Pointer to the sequence of bytes to send |
size |
Number of bytes to send |
Returns:
Status code
See also:
Receive
virtual Status send(const void* data, std::size_t size, std::size_t& sent)
Send raw data to the remote peer This function will fail if the socket is not connected.
Parameters:
data |
Pointer to the sequence of bytes to send |
size |
Number of bytes to send |
sent |
The number of bytes sent will be written here |
Returns:
Status code
See also:
virtual Status receive(void* data, std::size_t size, std::size_t& received)
Receive raw data from the remote peer In blocking mode, this function will wait until some bytes are actually received. This function will fail if the socket is not connected.
Parameters:
data |
Pointer to the array to fill with the received bytes |
size |
Maximum number of bytes that can be received |
received |
This variable is filled with the actual number of bytes received |
Returns:
Status code
See also:
Send
virtual Status send(Packet& packet)
Send a formatted packet of data to the remote peer.
In non-blocking mode, if this function returns sf::Socket::Partial, you must retry sending the same unmodified packet before sending anything else in order to guarantee the packet arrives at the remote peer uncorrupted.
This function will fail if the socket is not connected.
Parameters:
packet |
Packet to send |
Returns:
Status code
See also:
Receive
virtual Status receive(Packet& packet)
Receive a formatted packet of data from the remote peer In blocking mode, this function will wait until the whole packet has been received. This function will fail if the socket is not connected.
Parameters:
packet |
Packet to fill with the received data |
Returns:
Status code
See also:
Send
void setSendTimeout(const Time& timeout)
Set the send timeout. Only callable after connect ( after the socket has been initialized ).
void setReceiveTimeout(const Time& timeout)
Set the receive timeout Only callable after connect ( after the socket has been initialized ).
void startAsyncRead(ReadFn readFn = nullptr)
Starts a new thread to receive all stdout and stderr data.