class EE::Network::Ftp¶
Overview¶
A FTP client. More…
#include <ftp.hpp> class Ftp: private EE::NonCopyable { public: // enums enum TransferMode; // classes class DirectoryResponse; class ListingResponse; class Response; // construction ~Ftp(); // methods Response connect(const std::string& server, unsigned short port = 21, bool useTLS = false, bool validateCertificate = true, bool validateHostname = true, const Time& timeout = Time::Zero); Response disconnect(); Response login(); Response login(const std::string& name, const std::string& password); Response keepAlive(); DirectoryResponse getWorkingDirectory(); ListingResponse getDirectoryListing(const std::string& directory = ""); Response changeDirectory(const std::string& directory); Response parentDirectory(); Response createDirectory(const std::string& name); Response deleteDirectory(const std::string& name); Response renameFile(const std::string& file, const std::string& newName); Response deleteFile(const std::string& name); Response download(const std::string& remoteFile, const std::string& localPath, TransferMode mode = Binary); Response upload(const std::string& localFile, const std::string& remotePath, TransferMode mode = Binary, bool append = false); const std::string& getHostname() const; const bool& isTLS() const; };
Detailed Documentation¶
A FTP client.
Ftp is a very simple FTP client that allows you to communicate with a FTP server. The FTP protocol allows you to manipulate a remote file system (list files, upload, download, create, remove, …). Using the FTP client consists of 4 parts:
Connecting to the FTP server
Logging in (either as a registered user or anonymously)
Sending commands to the server
Disconnecting (this part can be done implicitely by the destructor) Every command returns a FTP response, which contains the status code as well as a message from the server. Some commands such as getWorkingDirectory and getDirectoryListing return additional data, and use a class derived from Ftp::Response to provide this data. All commands, especially upload and download, may take some time to complete. This is important to know if you don’t want to block your application while the server is completing the task. Usage example:
// Create a new FTP client Ftp ftp; // Connect to the server Ftp::Response response = ftp.connect("ftp://ftp.myserver.com"); if (response.isOk()) std::cout << "Connected" << std::endl; // Log in response = ftp.login("laurent", "dF6Zm89D"); if (response.isOk()) std::cout << "Logged in" << std::endl; // Print the working directory Ftp::DirectoryResponse directory = ftp.getWorkingDirectory(); if (directory.isOk()) std::cout << "Working directory: " << directory.getDirectory() << std::endl; // Create a new directory response = ftp.createDirectory("files"); if (response.isOk()) std::cout << "Created new directory" << std::endl; // Upload a file to this new directory response = ftp.upload("local-path/file.txt", "files", Ftp::Ascii); if (response.isOk()) std::cout << "File uploaded" << std::endl; // Disconnect from the server (optional) ftp.disconnect();
Construction¶
~Ftp()
Destructor Automatically closes the connection with the server if it is still opened.
Methods¶
Response connect(const std::string& server, unsigned short port = 21, bool useTLS = false, bool validateCertificate = true, bool validateHostname = true, const Time& timeout = Time::Zero)
Connect to the specified FTP server The port has a default value of 21, which is the standard port used by the FTP protocol. You shouldn’t use a different value, unless you really know what you do. This function tries to connect to the server so it may take a while to complete, especially if the server is not reachable. To avoid blocking your application for too long, you can use a timeout. The default value, Time::Zero, means that the system timeout will be used (which is usually pretty long).
Parameters:
server |
Hostname or address of the FTP server to connect to |
port |
Port used for the connection |
useTLS |
force TLS connection for FTPS. |
validateCertificate |
Enables certificate validation for https request |
validateHostname |
Enables hostname validation for https request |
timeout |
Maximum time to wait |
Returns:
Server response to the request
See also:
Response disconnect()
Close the connection with the server.
Returns:
Server response to the request
See also:
Response login()
Log in using an anonymous account Logging in is mandatory after connecting to the server. Users that are not logged in cannot perform any operation.
Returns:
Server response to the request
Response login(const std::string& name, const std::string& password)
Log in using a username and a password Logging in is mandatory after connecting to the server. Users that are not logged in cannot perform any operation.
Parameters:
name |
User name |
password |
Password |
Returns:
Server response to the request
Response keepAlive()
Send a null command to keep the connection alive This command is useful because the server may close the connection automatically if no command is sent.
Returns:
Server response to the request
DirectoryResponse getWorkingDirectory()
Get the current working directory The working directory is the root path for subsequent operations involving directories and/or filenames.
Returns:
Server response to the request
See also:
getDirectoryListing, changeDirectory, parentDirectory
ListingResponse getDirectoryListing(const std::string& directory = "")
Get the contents of the given directory This function retrieves the sub-directories and files contained in the given directory. It is not recursive. The directory parameter is relative to the current working directory.
Parameters:
directory |
Directory to list |
Returns:
Server response to the request
See also:
getWorkingDirectory, changeDirectory, parentDirectory
Response changeDirectory(const std::string& directory)
Change the current working directory The new directory must be relative to the current one.
Parameters:
directory |
New working directory |
Returns:
Server response to the request
See also:
getWorkingDirectory, getDirectoryListing, parentDirectory
Response parentDirectory()
Go to the parent directory of the current one.
Returns:
Server response to the request
See also:
getWorkingDirectory, getDirectoryListing, changeDirectory
Response createDirectory(const std::string& name)
Create a new directory The new directory is created as a child of the current working directory.
Parameters:
name |
Name of the directory to create |
Returns:
Server response to the request
See also:
Response deleteDirectory(const std::string& name)
Remove an existing directory The directory to remove must be relative to the current working directory. Use this function with caution, the directory will be removed permanently!
Parameters:
name |
Name of the directory to remove |
Returns:
Server response to the request
See also:
Response renameFile(const std::string& file, const std::string& newName)
Rename an existing file The filenames must be relative to the current working directory.
Parameters:
file |
File to rename |
newName |
New name of the file |
Returns:
Server response to the request
See also:
Response deleteFile(const std::string& name)
Remove an existing file The file name must be relative to the current working directory. Use this function with caution, the file will be removed permanently!
Parameters:
name |
File to remove |
Returns:
Server response to the request
See also:
RenameFile
Response download(const std::string& remoteFile, const std::string& localPath, TransferMode mode = Binary)
Download a file from the server The filename of the distant file is relative to the current working directory of the server, and the local destination path is relative to the current directory of your application. If a file with the same filename as the distant file already exists in the local destination path, it will be overwritten.
Parameters:
remoteFile |
Filename of the distant file to download |
localPath |
Where to put to file on the local computer |
mode |
Transfer mode |
Returns:
Server response to the request
See also:
Response upload(const std::string& localFile, const std::string& remotePath, TransferMode mode = Binary, bool append = false)
Upload a file to the server The name of the local file is relative to the current working directory of your application, and the remote path is relative to the current directory of the FTP server.
Parameters:
localFile |
Path of the local file to upload |
remotePath |
Where to put to file on the server |
mode |
Transfer mode |
append |
Pass true to append to or false to overwrite the remote file if it already exists |
Returns:
Server response to the request
See also:
const std::string& getHostname() const
Returns:
The server hostname (available only after connect).
const bool& isTLS() const
Returns:
True if connection is using TLS (available only after connect).