.. index:: pair: class; EE::Scene::Actions::Close .. _doxid-class_e_e_1_1_scene_1_1_actions_1_1_close: class EE::Scene::Actions::Close =============================== .. toctree:: :hidden: Overview ~~~~~~~~ .. ref-code-block:: cpp :class: doxyrest-overview-code-block #include class Close: public :ref:`EE::Scene::Actions::Delay` { public: // methods static Close* :target:`New`(const :ref:`Time`& time = Seconds(0)); virtual void :ref:`update`(const :ref:`Time`& time); virtual :ref:`Action`* :ref:`clone`() const; virtual :ref:`Action`* :ref:`reverse`() const; }; Inherited Members ----------------- .. ref-code-block:: cpp :class: doxyrest-overview-inherited-code-block public: // typedefs typedef std::function`*, const :ref:`ActionType`&)> :ref:`ActionCallback`; typedef :ref:`Uint64` :ref:`UniqueID`; // enums enum :ref:`ActionType`; // methods virtual void :ref:`start`() = 0; virtual void :ref:`stop`() = 0; virtual void :ref:`update`(const :ref:`Time`& time) = 0; virtual bool :ref:`isDone`() = 0; virtual :ref:`Float` :ref:`getCurrentProgress`() = 0; virtual :ref:`Time` :ref:`getTotalTime`() = 0; virtual :ref:`Action`* :ref:`clone`() const; virtual :ref:`Action`* :ref:`reverse`() const; :ref:`Uint32` :ref:`getFlags`() const; void :ref:`setFlags`(const :ref:`Uint32`& flags); :ref:`UniqueID` :ref:`getTag`() const; void :ref:`setTag`(const :ref:`UniqueID`& tag); :ref:`Node`* :ref:`getTarget`() const; :ref:`Uint32` :ref:`addEventListener`(const :ref:`ActionType`& actionType, const :ref:`ActionCallback`& callback); :ref:`Action`* :ref:`on`(const :ref:`ActionType`& actionType, const :ref:`ActionCallback`& callback); void :ref:`removeEventListener`(const :ref:`Uint32`& callbackId); void :ref:`sendEvent`(const :ref:`ActionType`& actionType); void :ref:`setTarget`(:ref:`Node`* target); void :ref:`setId`(const :ref:`Action::UniqueID`& id); const :ref:`Action::UniqueID`& :ref:`getId`(); static :ref:`Delay`* :ref:`New`(const :ref:`Time`& time); virtual void :ref:`start`(); virtual void :ref:`stop`(); virtual void :ref:`update`(const :ref:`Time`& time); virtual bool :ref:`isDone`(); virtual :ref:`Float` :ref:`getCurrentProgress`(); virtual :ref:`Time` :ref:`getTotalTime`(); virtual :ref:`Action`* :ref:`clone`() const; virtual :ref:`Action`* :ref:`reverse`() const; void :ref:`restart`(); .. _details-class_e_e_1_1_scene_1_1_actions_1_1_close: Detailed Documentation ~~~~~~~~~~~~~~~~~~~~~~ Methods ------- .. index:: pair: function; update .. _doxid-class_e_e_1_1_scene_1_1_actions_1_1_close_1a02bcb918ba6aa5823a2d5116fe2febd1: .. ref-code-block:: cpp :class: doxyrest-title-code-block virtual void update(const :ref:`Time`& time) Update the action state (shouldn't be called manually unless you actually now what you are doing) .. index:: pair: function; clone .. _doxid-class_e_e_1_1_scene_1_1_actions_1_1_close_1a6bf0f6601f8868a7e1f229a5a4b3d231: .. ref-code-block:: cpp :class: doxyrest-title-code-block virtual :ref:`Action`* clone() const Clones the action. .. index:: pair: function; reverse .. _doxid-class_e_e_1_1_scene_1_1_actions_1_1_close_1ac267fb1ee64d3f1cea855176676f70bb: .. ref-code-block:: cpp :class: doxyrest-title-code-block virtual :ref:`Action`* reverse() const Clones and reverse the action sequence. Note: not all actions can be reversed.